Dnd backgrounds wikidot

Background: Inquisitor. Historically, inquisitors were cathar d

Background: Earthspur Miner. You are a down-on-your-luck miner from the Earthspur Mountains who is no stranger to hardship. You have spent a great deal of time living among the dwarves, goliaths, and denizens of the Underdark who also work mines in the area. At this point, you're just as comfortable working underground as above.We know that, just like us, you are missing travel. And what better way to think about the days when we will be able to fly again than to bring our travels right into Zoom, the app everybody's using to stay connected? Most of us are working...The Gettysburg Address is one of the most iconic speeches in American history. Delivered on November 19, 1863, by President Abraham Lincoln, this address marked a turning point in the Civil War and has since become a symbol of freedom and d...

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From Player's Handbook, page 123. Your race indicates the languages your character can speak by default, and your background might give you access to one or more additional languages of your choice. Note these languages on your character sheet. With your DM's permission, you can instead choose a language from the Exotic Languages table or a secret language, such as thieves' cant or the tongue ...Background: Quandrix Student. In preparation to become a student of Quandrix College, you have spent years working through the college's math problems for prospective students. Your interests concentrate on the mathematical principles and patterns found in the natural world. You might lean more toward mathematics or physics, or you delve into ...Show Description. Skill Proficiencies: Athletics, Perception. Tool Proficiencies: Navigator's tools, vehicles (water) Equipment: A belaying pin (club), 15 metres of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the centre, a set of common clothes, and a belt pouch containing 10 gp.5. I led a militia to fight off an invading army. 6. I broke into a tyrant's castle and stole weapons to arm the people. 7. I trained the peasantry to use farm implements as weapons against a tyrant's soldiers. 8. A lord rescinded an unpopular decree after I led a symbolic act of protect against it. 9.Hadozee - DND 5th Edition. Hadozee. Source: Spelljammer: Adventures in Space - Astral Adventurer's Guide. Hadozees’ progenitors were mammals no bigger than housecats. Hunted by larger natural predators, they took to the trees and evolved wing-like flaps that enabled them to glide from branch to branch. Today, hadozees are sapient, bipedal ...Background: Secret Identity. Even though you are a non-human, despite Hillsfar's Great Law of Humanity, you continue to live in the City of Trade. You do so by maintaining a secret identity, forging documents, and even wearing a disguise. Few, if any, know you aren't human. If you're a halfling or a gnome, you pass as a little person or a child. Background: Iron Route Bandit. The Iron Route, once the primary trade route between Phlan and Zhentil Keep, used to be a site of extensive banditry until the Phlan’s recent occupation. Your time as an erstwhile bandit has given you plenty of experience in the saddle and a knack for acquiring and appraising other people’s mounts, pets, and ...Background: Black Fist Double Agent. You are an informant for the Tears of Virulence who now lord over Phlan, but are also a double agent for the original town guard of Phlan, the Black Fist. For the Tears you’ve been tasked with ferreting out the secrets of Phlan's criminal underworld, insurgency, and the common peoples of Phlan.Blood Hunter. Blood hunters are clever warriors driven by an unending determination to destroy evils old and new. Armed with rites of secretive blood magic and a willingness to sacrifice their own vitality and humanity for their cause, they protect the realms from the shadows — even as they remain ever vigilant against being drawn to the ...Monsters, non-player characters, and templates. (4873 items) Environments. Details on the planes of existence and terrains. (57 items) Rewards. Charms, blessings, epics boons, spells of legend, hidden skills, and more. (460 items) Traps. Traps and other artificial stumbling blocks. (97 items) Hazards.Background: City Watch. You have served the community where you grew up, standing as its first line of defense against crime. You aren't a soldier, directing your gaze outward at possible enemies. Instead, your service to your hometown was to help police its populace, protecting the citizenry from lawbreakers and malefactors of every stripe ...Background: Fisher. You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village. Maybe the job was a means to an end - a way out of an undesirable circumstance that forced you to take up life aboard a ship.Whether you’re a musician yourself or you want to work somewhere in the background of the music field, there are plenty of job opportunities. Before you get started, however, you need to know what it takes, define your goals and put in plen...Background: Black Fist Double Agent. You are an informant for the Tears of Virulence who now lord over Phlan, but are also a double agent for the original town guard of Phlan, the Black Fist. For the Tears you’ve been tasked with ferreting out the secrets of Phlan's criminal underworld, insurgency, and the common peoples of Phlan.Show Description. Skill Proficiencies: Athletics, Perception. Tool Proficiencies: Navigator's tools, vehicles (water) Equipment: A belaying pin (club), 15 metres of silk rope, a lucky charm such as a rabbit foot or a small stone with a hole in the centre, a set of common clothes, and a belt pouch containing 10 gp.Fighter. Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face. You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class.1. A friend was wrongfully accused of murder. You tracked down the actual killer, proving your friend's innocence and starting your career as a detective. 2. You're told you went missing for weeks. When you were found, you had no memory of being gone. Now you search to discover what happened to you. 3. Background: Fisher. You have spent your life aboard fishing vessels or combing the shallows for the bounty of the ocean. Perhaps you were born into a family of fisher folk, working with your kin to feed your village. Maybe the job was a means to an end - a way out of an undesirable circumstance that forced you to take up life aboard a ship.

Do you know how firearms background checks work? Learn how firearms background checks work at HowStuffWorks. Advertisement Like clockwork, after each mass shooting that shocks the U.S., the topic of "gun control" dominates media and politic...Background: House Agent. You have sworn fealty to a dragonmarked house. If you have a dragonmark, you're likely a member of one of the house's influential families; otherwise you're an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as ... Background: House Agent. You have sworn fealty to a dragonmarked house. If you have a dragonmark, you're likely a member of one of the house's influential families; otherwise you're an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as ...1 - I will face any challenge to win the approval of my family. 2 - My house's alliance with another noble family must be sustained at all costs. 3 - Nothing is more important than the other members of my family. 4 - I am in love with the heir of a family that my family despises. 5 - My loyalty to my sovereign is unwavering.

You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of the divine. You are not necessarily a cleric – performing sacred rites is not the same thing as channeling divine power. Choose a god, a pantheon of gods, or some ...Strixhaven Initiate. You have studied some magical theory and have learned a few spells associated with Strixhaven University. Choose one of Strixhaven's colleges: Lorehold, Prismari. Quandrix, Silverquill, or Witherbloom. You learn two cantrips and one 1st-level spell based on the college you choose, as specified in the Strixhaven Spells table.…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Show Description. Skill Proficiencies: Athletics, P. Possible cause: D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunam.

Background: Failed Merchant. Maybe you come from a long line of merchants. Perhaps you were an entrepreneur. Regardless. your ventures ended poorly. Whether it was because of outside influences, bad luck, or simply because your business acumen was weak, you lost everything. With failure, however. comes experience.Story. 1. Your creator gave you autonomy and urged you to follow your dreams. 2. Your creator died, leaving you to fend for yourself. 3. A glitch caused you to forget your original programming. You don’t remember who made you or where you came from. 4.A character’s background is essentially where their personal story began, before they became an adventurer or hero. In DnD 5e the character background grants …

Sorcerer. Sorcerers carry a magical birthright conferred upon them by an exotic bloodline, some otherworldly influence, or exposure to unknown cosmic forces. No one chooses sorcery; the power chooses the sorcerer. You must have a Charisma score of 13 or higher in order to multiclass in or out of this class. The Sorcerer.Background: Inheritor. You are the heir to something of great value – not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else ...3. I've lost too many friends, and I'm slow to make new ones. 4. I'm full of inspiring and cautionary tales from my military experience relevant to almost every combat situation. 5. I can stare down a hell hound without flinching. 6. I enjoy being strong and like breaking things. 7.

Background: Earthspur Miner. You are a down-on-your-luck miner from t Fighters share an unparalleled mastery with weapons and armor, and a thorough knowledge of the skills of combat. They are well acquainted with death, both meting it out and staring it defiantly in the face. You must have a Dexterity or Strength score of 13 or higher in order to multiclass in or out of this class. The Fighter. Background: House Agent. You have sworn fealty to a dragonmarked Background: Mulmaster Aristocrat. From your hilltop Located on the southern edges of the Shining South, and hemmed in by mountains all around, the magocracy of Halruaa is a bizarre land to most in Faerun who know about it. Many folk have heard of the strange skyships the Halruaans sail, and a few know of the tales that even the least of their people can work magic. Background: Volstrucker Agent. The Volstrucker are a clandest Background: House Agent. You have sworn fealty to a dragonmarked house. If you have a dragonmark, you're likely a member of one of the house's influential families; otherwise you're an outsider who hopes to make your fortune through the house. Your main task is to serve as the eyes of your house, but you could be called on at any time to act as ...Background: Black Fist Double Agent. You are an informant for the Tears of Virulence who now lord over Phlan, but are also a double agent for the original town guard of Phlan, the Black Fist. For the Tears you’ve been tasked with ferreting out the secrets of Phlan's criminal underworld, insurgency, and the common peoples of Phlan. Hadozee - DND 5th Edition. Hadozee. Source: Spelljammer: Adventures inBackground: Fisher. You have spent your life aboard fishing vBackground: Guild Artisan. You are a membe Background: Inheritor. You are the heir to something of great value – not mere coin or wealth, but an object that has been entrusted to you and you alone. Your inheritance might have come directly to you from a member of your family, by right of birth, or it could have been left to you by a friend, a mentor, a teacher, or someone else ... Background: Initiate. You are an initiate Background: Witchlight Hand. You crept into the Witchlight Carnival as a child or youth and never looked back, earning a place among those who work behind the scenes to keep the carnival in business. As a hand, you work hard and party hard. The carnival has borne you to many fantastic worlds, circling back around to your home world once every ... Backgrounds. >> Knight. Skill Proficiencies: Hist[Background: Fisher. You have spent your life aboard fishinSorcerer. Sorcerers carry a magical birthright c Introduction. With the arrival of the new adventure Shadow of the Dragon Queen ( affiliate link) for 5th Edition, we get several interesting and powerful character creation options. Notably, we get feat chains: a mechanic that hasn’t existed for over a decade of Dungeons and Dragons where one feat is a prerequisite for another feat.You act as an intermediary between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct worshipers into the presence of …