Hoi4 combat width

Keep an eye on the combat width of your unit

These values are now -1.5% (from -2% in 1.10) and -33%, meaning that each percentage of the base width you are exceeding nerfs all divisions by 1.5%. This is capped at -33%, meaning that an additional division will not be added if it results in a penalty of more than 33%, or a width of 22% (33 / 1.5) greater than base.Combat width is an evaluation of the combat facing a division takes up. Each battalion in the division adds 1 (AA, AT), 2 (most) or 3 (ART, SPG) to combat width. Support companies add cw 0. An infantry division with one infantry battalion is cw 2. An infantry division with nine infantry battalions is cw 18.

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May 14, 2019 · The 40 combat width aims to get the most out of its line units. The 20 combat width is the balanced method. If you get a Field Marshall with Offensive Doctrine, which reduces the combat width of all units under his command by 10%, you can create units of 11, 22 and 44 combat width respectively and have them all act as if they are 10, 20 and 40 ... When it comes to purchasing a king size bed, there are several factors that need to be taken into consideration. One of the most important aspects to think about is the length and width of the bed.Deer are a common sight in many yards and gardens, but they can cause significant damage to trees and shrubs. If you’re looking for ways to protect your plants from deer, choosing deer resistant trees and shrubs is a great place to start.Yeah, it's still important. They changed a couple of things that made it less important. The biggest was that they changed the combat width allowed in different terrain types so that there wasn't an optimal width for all terrains. It has the same effect on combat that it did before but it’s not much trickier to perfect that effect on combat ...Mass assault is the king of infantry spam. The -0.4 combat width is essentially a buff to all infantry combat stats minus org at the cost of more infantry equipment and manpower. The left path kind of goes back on the infantry spam and gives more tank bonuses, but if you are picking MA you don't have time for tanks. 1 Nomenclature 1.1 Division 1.2 Battalion 1.3 Battalion group and regiment 1.4 Support company 2 Statistics 2.1 Base stats 2.2 Combat stats 2.3 Other Stats 2.4 Equipment cost 2.5 Terrain modifiers 3 Unit types 3.1 Infantry 3.2 Mobile battalions 3.3 Support companies 3.4 Armored units 3.5 Railway artillery 4 EquipmentA user shares his calculations to determine the best combat widths for the new system in Hoi4, using a PDF and graphs. The post …4. CorpseFool • 3 yr. ago. There are 2 penalties related to combat width. One is overwidth. For each 1% you exceed the allowed width of the battle, you suffer a -2% penalty to your stats. So using 90 width out of 80, you are exceeding that width by 12.5%, and suffer a -25% penalty. You are never advantaged by going over width.Now, the post says, in a bid to "shake up the 40/20 width meta", many terrain types are having their maximum combat width tweaked away from multiples of ten, to encourage different shapes and sizes of divisions to be used. Provinces' width stats will now range from 75 (mountains) up to 96 (urban). Plains provinces get a new combat width ...The program goes through every single combat possible in each terrain from 1,2 or 3 directions (where 2 directions is more weighted). It will add the effectiveness (100%-combat width penalty) to a variable, and in the end add all the terrains together to get an average. It does this for every combat width between 6 and 50.AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and businesses that perform inspections need the ability to prot... AUSTIN, Texas, April 19, 2020 /PRNewswire-PRWeb/ -- Property management companies and busi...That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why.When it comes to selecting the perfect queen size bed, one of the most important factors to consider is width. Queen size beds are a popular choice for couples and individuals alike, offering ample space for a comfortable night’s sleep.Go to hoi4 r/hoi4 • by davethecavee. View community ranking In the Top 1% of largest communities on Reddit. Is AAT the update that changed how combat width works now? …Add some support arty, an engineer, and maybe recon. Infantry should be your main fighting force with mass assault doctrine. Motorized are reasonably cheap and are very useful against Russia and in Africa, long as you don't go overboard. Beyond that, you can start doing hybrid artillery/infantry for assaults.4. CorpseFool • 3 yr. ago. There are 2 penalties related to combat width. One is overwidth. For each 1% you exceed the allowed width of the battle, you suffer a -2% penalty to your stats. So using 90 width out of 80, you are exceeding that width by 12.5%, and suffer a -25% penalty. You are never advantaged by going over width.When it comes to efficient space utilization, understanding the role of dimensions and width is crucial. Whether you are designing a new office layout or organizing your living space, getting the dimensions and width right can make a signif...Subscribe to downloadHistorically Optimal Divisions. This mod reimagines the way units affect organization and combat width in order to reflect the historical reality of which division templates proved to be the most optimal during World War 2. The vanilla version of HOI4 treats infantry as the most organized units in a division.Globally, cancer is among the leading causes of death. By 2040, it is estimated that the number of new cancer cases per year will rise to 29.5 million. One of those treatments is immunotherapy, which has effectively battled certain types of...Nov 23, 2021 · Unless the over-width penalty is reduced further, closer to 1 (2 for pre-NSB, 1.5 in NSB), players will still care to divide the combat width as evenly as possible. For mountaineers that would be exactly 25w. This mod reimagines the way units affect organization and combat width in order to reflect the historical reality of which division templates proved to be the most optimal during World War 2. ... The vanilla version of HOI4 also arbitrarily assigned a standard combat width of 80 to prevent infinite unit stacking in provinces. This led players to …Kindness can help us feel less cynical and more connected to others. Work burnout can take many forms: a general lack of enthusiasm for your work, cynicism about your co-workers, or the general fatigue associated with showing up every day t...That's why 40w are better for attacking, because they need to stack more stats to overcome the maluses from attacking, while 20w is enough with the buffs from defending. The biggest width for a battalion is 3. There can be a total of 25 battalions. 3x25=75 maximum width. That's why. In the vanilla game, a default combat from one territory into another is 80 width. Attacking from additional territories, known as 'opening a flank', will increase the available width in that combat by 40 for each flank that is opened. I like to shorthand that to 80+40, or you can use a formula of CW=40 (x+1), where CW is the combat width, and ...

21 width performs better than an 18width in a one on one scenario. So, for plains, it would be 5 18s v 4 21s. I assume the 18s would win. However, if you account attacking from multiple directions, the addition attack of every single 21 compared to every single 18 will outclass the 5 v 4 for just one tile attacking another. You can make defensive lines and fall backlines with bodies that will take the enemy a long time to chew through if they even can. Don’t worry when the -0.4 width kicks in from Human Wave Offensive. The new combat width of 8 still divides evenly with the battle combat widths of 80, 120, 160, 200 so you will incur no penalties.Radiant-Associate524 Research Scientist • 2 yr. ago. It depends, if you're going to defend go with the 42, otherwise go 27. A big combat width is only really good purely for defending as having too big of a combat width, especially a lot of one unit, will add a lot of debuffs to terrain movement, damage and such. 4.Combat Width. An important part of designing a division template in HOI4 is the combat width. It determines how many of your units can enter the fight at once. The lower the combat width of the division, the more iterations of it can join the fight, and vice versa. Depending on the terrain, the combat width may alter drastically. For example, …

4 Stability & Performance. 5 UI. 6 AI. 7 Modding. 8 Database. 9 Bugfix. 10 References. Patch 1.11, aka "Barbarossa", was released on 2021-11-23 [1] coinciding with the release of the No Step Back expansion. The checksum is bf90 .I think that changed together with the Overstacking penalty reduction from 2 per combat width to 1,5 per combat width. Might have to check again in the files though. Even if that restriction were still in place though, it'd only help mountain tiles. 16,5% of base width is still enough for 18w divs to overcap marsh (12,87 overcap allowed, 5 18w ...…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. The combat width will be 84 + 42 + 42, for a total of. Possible cause: Explanation: This template is suitable and designed to fight in desert or plains that giv.

If your only experience with HOI4 is with vanilla, you may feel as if you are playing a whole new game; BICE adds and changes so many things. Do not expect to win a campaign on the first try. Game Mechanics Changes From Vanilla [] ... Combat Width: The standard combat width is reduced from 80 to 75 and additional combat width from flanking is …4 Stability & Performance. 5 UI. 6 AI. 7 Modding. 8 Database. 9 Bugfix. 10 References. Patch 1.11, aka "Barbarossa", was released on 2021-11-23 [1] coinciding with the release of the No Step Back expansion. The checksum is bf90 .

If you go over the width you get a debuff. In older versions, having 10, 20 or 40 width divisions was optimal because combat width was always multiples of 40 (except in very few exceptions). Now each terrain type has different combat width. This turned the fixed 40 width meta on its head. There is no width that is optimal in every situation now.6.1 Targeting 6.2 Collateral damage 7 Combat factors 8 Equipment damage 9 Equipment capture 10 Equipment recovery Tactics [ edit] Main article: Combat tactics Tactics are automatically selected by the leading generals. They provide damage, movement speed, and base combat width modifiers in the battle. Combat width [ edit | ]Attacking Units: Combat width 27, 30, 40-45. These are the "ideal" combat widths for the offensive units, either tanks/motorized/mechs or inf/arty. The standard org number for tank divisions is still around 30 org. You want to make sure you have logistics companies on all attacking divisions because of the supply system change in NSB.

My Patreon: https://www.patreon.com/taureorChalleng Leveraging the full 80 width of 368 attacks against the 20 width of 174 defense isn't leaving 75% of the attacks undefended, only about 52.7%. Granted, this does mean that the 40-wides still have an advantage in that 100% v the 50% would see only 5.4% of the attacks undefended, that isn't the 50% your chart seems to suggest. In terms of the former, I don't really have a deep understanding of what "combat width" represents, but I get that it's a way to make tactical gameplay interesting because by limiting number of units in a battle it avoids the problem a lot of paradox games have of doomstacks (heck, hoi4 has this problem, but it's on the naval and air side of … This is a tutorial video for the Millennium Dawn - Modern Day modThe best combat widths according to the new patch 7x: Infantry: 90 days: 2x: Artillery: 120 days: 1x: Support Artillery: IC Cost 644. Sum of:The combat width of a division is the total width of its battalions. Most battalions have a combat width of two, artillery (including motorized and self-propelled) guns have a combat width of three. Anti-tank and anti-air battalions (including motorized) have a combat width of one. 4. CorpseFool • 3 yr. ago. There are 2 penalties Go 20 width. 20 width of robots will beat 20 width of infantry hands down. The offensive power is hard to stop by infantry. The defensive power is hard to beat and will kill plenty of attackers. This is the advantage of bigger divisions. The smaller you make the division the less offence and defense it has. Im using 22-23 width to reduce supply consumption. They can fit with I think that changed together with the OThis is a tutorial video for the Millennium The ai was pulling off encirclements of its own in the center up to around the marshes. For defensive purposes, 15 widths are incredibly expense per combat width, second only to 10 widths. If you going to use tanks use something cheaper like 9/1s. They take less losses and are the one of the cheapest per combat width. It doesn't look like anything changed regarding comb Globally, cancer is among the leading causes of death. By 2040, it is estimated that the number of new cancer cases per year will rise to 29.5 million. One of those treatments is immunotherapy, which has effectively battled certain types of...Using the calculator for optimum combat width (see Downloads), we find that for Eastern Poland, Plains: 17, Forest: 25, Marsh: 11, Urban: 3 provinces. Putting this in the combat width simulator yields the following graph: Optimal combat width in Eastern Poland. Support AA is identical in stats to mainline AA [Considerations Some division widths can'This is because the game will try to get as m The combat with of forest is 84/42 and from plains it's 90/45. Infantry. If you divide the 42 into 2, you will get 21 width. This will be the optimal combat width for forest. With 21w divisions, you will have 4 of them in combat with 2 of them in the reinforce width (kicks in when you get attacked form multiple sides).