Ksp planet mods

Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Release

Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1.1.2] KSPRC - Renaissance Compilation: artworks remake [V-0.7 Pre Release 3] ... Also, I skipped the hot and cool rocket stuff. These planet textures are absolutely gorgeous and so is the galaxy in the background. Truly, a piece of art. Edited April 18, 2014 by Honeybadga. Quote; Link to ...Kopernicus is a mod for Kerbal Space Program which allows users to replace the planetary system used by the game. - Releases · Kopernicus/Kopernicus ... We have added fallback behavior for proper loading if a planet pack doesn't like the new HomeWorldName option, or is not updated for it, in particular cbNameLater users (Sorry about that RSS ...

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Starship Expansion Project (SEP) is a mod being developed by me, Kari, and our amazing team. Our project aims to bring our intepretation of the Starship vehicle by SpaceX into Kerbal Space Program. While a lot of the design choices are based on the actual vehicle sitting on Boca Chica, creative freedom is used to expand our mod even further.Kerbal Space Program 1. KSP1 Mods. KSP1 Mod Development. Billions of years ago, Urlum and Neidon were joined by another ice-giant. However, this ice-giant was unfortunate enough to encounter Sarnus very early in its live, and it was ejected into the inner solar system, well within the orbit of Moho.This is my second planet mod, this one adds a moon between minmus and the mun. It is a one stop shop for gravity assists and science farming, it has all levels of the stock shader integrated Its Icy blue texture and giant SOI make it a kerbal's choice for a challenge It has 0.35 gees of gravity, and a relatively high orbital velocity It has a size of 330, is …@Therlun I've tested the development build of ResearchBodies for KSP 1.2, with MM 2.7.4 and 2.7.5 and saw no issue. I did realize that the stable version for KSP 1.1.3 bundles MM 2.6.x and MM itself has most likely outgrown it. Please let me know how things work out.KSP1 Mod Development. [1.12.x] Lazarus: Awakenings Planet Pack (WIP) LAZARUS IS OUT NOW! Welcome to Lazarus: Awakenings. A whole new stellar neighborhood with a dark secret. Spoiler Sloppy lore summary: Kerbals arose at Darwin, or Archaea, or somewhere in between. Archaea is the protoplanet version of Darwin, however Darwin is the present version.Jun 18, 2018 · KSP1 Mods. KSP1 Mods Discussions. This is a list of the top five planet packs in my opinion. 1: Kerbal Star Systems Kerbal Star Systems is a mod that turns the Kerbol system into a bigger, more realistic place. There are 125+ Stars Planets and Moons, each crammed with detail and effort. You can get it here 2: Galileo's Planet Pac... Birth Of Time Planet Pack CKAN. Birth of time takes place in a universe before life, where Kerbals have escaped their dying universe and crash land on their new homeworld, Esmuth. With a bounty of moons within reach, they set off to the stars once again. This mod is not known to work with the latest version of Kerbal Space Program.Chibbity Nov 19, 2017 @ 4:26pm. -Planetshine (Adds reflected light off a planet's surface so the bottom of your ship would be lit blue by Kerbin, or green by Minmus for example.) -Scatterer (Light scattering and refraction) -EVE (And one of it's config mods like SVE) (Clouds and lot's of other stuff) -Distant object enhancement (See stuff ...I wrote a couple of config files that make OPM stable with Principia. You can get them here. What the configs do: Reinstate the stabilized Jool system that is usually provided by Principia (using planet packs causes Principia to ignore stabilizing the Jool system). Moves Ovok into a high retrogra...1.0.8 for KSP 1.12.2 | Download: 65.30 MiB | Released on: 2021-11-29 The Minor Planets Expansion (MPE) is made to work along-side the glorious Outer Planets Mod to make a more complete analogue to our real solar system. It does so by adding a total of 15 new objects, from asteroids to dwarf planets! All of which use hand-drawn heightmaps, have …Welcome to the Kottabos Space Program home of the fastest growing space exploration program on Kerbin (and fifth safest to boot). Come and see as we launch ...Extract the contents of the .zip into your KSP2 installation folder (commonly located in C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program 2) Mod folder will be placed in ..\Kerbal Space Program 2\BepInEx\plugins\ DEPENDENCY. Space Warp + BepInEx - v1.9.2 or later UITK for KSP2 - v2.4.2 or later Patch Manager - v0.9.0 or later"term in quotes" For terms with spaces-term: Exclude mods matching term, which can be a word or another advanced term: user:[author] For mods by [author] ver:[version] For mods compatible with [version], can be either the full version number or a partial prefix, e.g. ver:1.12 matches 1.12.0, 1.12.1, and 1.12.2 game:[game]Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1.3.X] INSTANTIATOR [1.3.X] INSTANTIATOR. By The White Guardian December 28, 2017 in KSP1 Mod Releases. Share ... By that I mean that if you get within a certain distance of the planet, a certain sound starts playing. The altitude at which this occurs, the body around which it happens, and ...Download the third party mod Kopernicus. The Kopernicus version number must match the KSP version number, e.g. 1.12.1-x. Install by copying from [Kopernicus Download]\GameData\ to [KSP]\GameData\ the following folders and files: Kopernicus\ ModularFlightIntergrator\ ModuleManager; Download Galileo's Planet Pack 1.6.8.0Hi i am the nerd of all nerds, and working on a small review video if your planet pack I found some weird bug when landing on minmus, the velocity told me that i was moving at 10 m/s and i was standing still. But the mod looks relly nice and i am glad that people are still trying to make ksp1 nicer even tho ksp2 i getting worked on (:

Example config: https://pastebin.com/e4uXdbkpTangram Heightmapper: https://tangrams.github.io/heightmapper/#8.8/36.9187/-838.2379Kopernicus wiki: https://kop...Load a game to check if you've successfully installed the mod. If you wish to install for KSP versions prior to KSP 1.2, see the original thread, but note that there is little support for old versions. Compatibility with other Mods. EVE is compatible with most mods, but in particular it is tested to inter-operate well with these visual mods:1. download any Parts Mod. (Simple) 2. Go to KSP Folder and if a GameData file appeared in the download, go take whats inside it and place it into /Kerbal Space Program/GameData. (Confusing) 3. Thats it, but if you see a ModuleManager File Put it Into /Kerbal Space Program/GameData same as step 2. (Simple Again!)Terraform every planet/moon you want to... This mod allows you to terra-form the planets/moons you want to! Currently, this mod is still in heavy development so you only have a few planets to choose from. under this page you can see a development sheme. When you download the mod, it comes with almost all planets/moons terra …Steps to install. Download the this mod (the file is named: Kerbal_Planetary_Base_Systems-X.X.X.zip) Unzip the folder. In this folder (Kerbal_Planetary_Base_Systems-X.X.X) you find a folder …

Steps to install. Download the this mod (the file is named: Kerbal_Planetary_Base_Systems-X.X.X.zip) Unzip the folder. In this folder (Kerbal_Planetary_Base_Systems-X.X.X) you find a folder named " GameData ". Copy the CONTENT of this GameData folder (namely the folder CommunityCategoryKit, CommunityResourcePack and PlanetaryBaseInc) into the ...Kerbol Plus is a planetary expansion for KSP, aiming to add new and exciting worlds for players to explore. Kerbol Plus adds in 6 new planets and 6 moons for players to discover. Created by KillAshley (New Horizons, Uncharted Lands) and Thomas P (Kopernicus), this pack hopes to add in various bodies in a more stock-like feel.The only area where realism is being sacrificed is in the distances to the planetary systems. Due to the limitations of KSP and other factors, all planetary systems are located 1/10th of their real life distance. This will make the exoplanets more accessible, while still maintaining the incredible size of the universe.…

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. Stock Recolour. This is the core pack. It . Possible cause: This forum post is aimed to share some utilities and tricks that might help with devel.

[2.3.6 - 26 March 2018] - Recompiled for KSP 1.4.1 [2.3.5 - 10 October 2017] - Made compatible with KSP 1.3.1 - Fixed a bug with celestial body display names in screen messages (still English only unfortunately) - Biome overlay toolbar button is now only visible when a planet is focused - SciBonus parameter for the OSP scanner module has been lowered to 10 (from 20) to match the stock scanner ...Eons after Kerbol died, and the rise and collapse of the Kerbal civilization, the last Kerbal seed ship crashes on a recently-turned-habitable planet orbiting a black hole. End of Time is an in-development mod that explores the universe in the degenerate era. Each planet will have multiple different biomes! Download: TBA

This plugin adds some outer dwarf planets to the Kerbol system. Each of the dwarf planets is analogue of the real world dwarf planets (e.g. Pluto, Eris). Currently, there are 4 new dwarf planets and 5 new moons to explore. These planets are very distant and quite challenging to reach; gravity assist is a must for a more efficient journey.Hi guys [B]Request[/B] I would like to edit a moon/planet to be entirely flat. Does anybody know how to do this? [B]Reason[/B] I'm a physics teacher, and want to show students how to use Newton's laws, eg F = m x a. To do this, I want to show them various spaceships of different masses and propulsion forces.Proceed with caution. Information Changelog Stats. This mod will add 10 new planets/moons into the kerbol solar system! (This will also add a oxygen-atmosphere gas giant) Planets currently added: Nevo (75% done) Taythe (50% done) Nevorus (56% done) Jupa (95% done) Hetten (87% done) Terra Nova (90% done) Planets/moons needed to …

Temporalis. Temporalis is a temperate super-kerbin. Despite it being s Principia managed to do it, but you have to use it's cool but complex n-body physics. This mod adds axial tilt to the default planets and keeps the default KSP 2-body physics. Follow the installation instructions to check how to install it and how to edit the planet tilts for each individual planet. Edited July 4, 2020 by Dagger. All Activity. Home. Kerbal Space Program 1. KSP1 Mods. KSPLet's say you're at planet 1 (Jool, in your cas THIS MOD IS NOT READY FOR A REVIEW. PAGE WILL GET AN UPDATE SOON ™. After almost 50 years of the Kerbal Space Program, Kerbal scientists started to question what other mysteries might be hiding beyond the orbit of Jool.They pointed a telescope at all those distant flickering things in the sky and that day Kerbalkind discovered that they were just a small part of a greater cluster of stars ...Features for the next update: 1: Dwarf Moons (asteroid like moons) 2: Eris analog with. 3: Improved Biome Maps. 4: Compatibility improvements (to make the mod playable with GPP and KSS, for example) 5: Research Bodies support (maybe) eve support will come after update 2. don't ask for it. Quote. Sep 7, 2014 · Transfer Window Planner - v1. Let's say you're at planet 1 (Jool, in your case), transferring to planet 2 (Sarnus). Assuming that both planets are in circular orbits: Let's define some terms: t 1 = the orbital period (length of year) for planet 1. t 2 = same deal for planet 2. t h = Hohmann transfer time (i.e. half of an ellipse) For mods compatible with [version], can be either the fJan 16, 2015 · Originally, it was created as an aKerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1.12.x] [BG] P 14-Jun-2020 ... The Most CURSED KSP Mod... Matt Lowne•187K views · 11:09 · Go to channel ... KSP Mods - After Kerbin Planet Mod. Kottabos Games•97K views · 13:...All of these new worlds were made from hand-drawn maps, with very little reliance on stealing from real world objects to ensure a stock-alike feel. This mod is made to be used along side OPM, think of it as an unofficial, fan-made expansion pack for OPM. The analogue list: Edas - Eros. Vant - Vesta. The only area where realism is being sacr This mod is for you. DPP adds in 5 new dwarf planets: Cador, Talus, Walru, Virani, and Zevrin. These objects all fall within the unique types of Dwarf Planets known to us today: Asteroid Belt objects, Centaurs, and Kuiper Belt Objects. A KSP Kopernicus Mod. Hello aspiring planet makers! Making planets for KSP used to be very difficult, but KopernicusTech makes it easy and relatively stable to make your own mod that adds planets. No coding experience is required, just editing configs. This tutorial will provide some configs for planets that you can modify for whatever ones you try to make. This mod also comes along with WW's download, make sure[What is Community Planet Enhancement? Community Planet Enhancement (CPMods created for Kerbal Space Program. 1.2.3 for KSP 1.11.2 P KSP stuck loading [FIXED] Issue has been fixed, thanks to everyone who helped and/or gave suggestions, issue was one of the planet mods. KSP keeps getting stuck at the very end of the loading with the black screen and the planets orbiting Kerbol. Version is 1.12.5. Every time I validate the files, I get: "1 files failed to validate and will be ...KSP Interstellar Extended. KSP Interstellar Extended is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the reach of Kerbal civilization. KSP Interstellar Extended aims to continue in Fractals original KSPI vision in providing ...